STRANDS: AI & DISRUPTIVE TECH / inclusion
FRIDAY, MARCH 1, 2024 / REPEATED SATURDAY, MARCH 2, 2024
Modern Pedagogy in Practice
This session showcases a dynamic shift in traditional classrooms. Implementation of building thinking classrooms, gamification, critical competencies, and essential assessment in classrooms has shown to increase engagement, enhance motivation, and allow for personalization. Students are not merely consumers of information but active participants, fostering critical thinking and problem-solving skills.
However, the implementation of these research-based best practices is daunting. Where do you start? What should you implement? What do you remove from your already packed curriculum? In this workshop, you will learn how and where to implement these research-based best practices.
CONNECT & ENGAGE
Embark on a mission to Mars, immersing yourself in a collaborative workshop experience where you'll navigate a "Thinking Classroom" from a student's viewpoint. Transitioning to a teacher's perspective, we'll dissect the core elements of this cognitive environment, exploring its integration into a gameful classroom setting.
Delve into the pedagogical landscape, explicitly teaching the 7 critical competencies and aligning with the essential assessment principles researched by Erkins et al. (Growing Tomorrow’s Citizens in Today’s Classrooms, 2019).
Engage in discussions on the advantages and challenges of implementation, igniting inspiration to revolutionize your teaching practices. This journey offers a transformative lens, urging you to reshape your approach and revolutionize your practice with like-minded instructors.
In this interactive workshop, equip yourself with the tools and methodologies to seamlessly integrate cutting-edge, research-based best practices. Drawing insights from prominent works such as Building Thinking Classrooms in Mathematics (Liljedahl, 2020) and Growing Tomorrow's Citizens in Today's Classrooms: Assessing Seven Critical Competencies (Erkins, et al., 2019), discover the transformative power of Essential Assessment: Six Tenets for Bringing Hope, Efficacy, and Achievement to the Classroom (Erkins, et al., 2016).
Immerse yourself in the University of Michigan's progressive "Leading Change" program, exploring beyond gamification with Gameful Learning, alongside resources from Conceptual Learning (Julie Stern) and MIT's Science and Engineering Program for Teachers.
REFLECT & APPLY
Consider your current teaching methods and identify opportunities to infuse "thinking," gameful, and competency-based approaches into your school or subject area. Equip yourself with the necessary knowledge and resources to seamlessly integrate these innovative strategies into your curriculum.
You will gain access to a comprehensive digital folder containing resources, templates, outlines, and assessments, empowering you to craft a modern and dynamic classroom environment. This practical toolkit ensures you have the tools needed to implement transformative educational practices, fostering student engagement and success. Take this opportunity to reshape your instructional approach and enhance the learning experience for your students.
Armed with practical knowledge, participants will. . .
- leave this educational session equipped with a comprehensive toolkit for transformative practices in education;
- gain a nuanced understanding of implementing thinking classrooms, gamification, critical competencies, essential assessment, and conceptual learning techniques;
- acquire strategies to navigate the challenges of integrating these practices, discovering where to commence and how to seamlessly incorporate them into existing curricula.
- be empowered to revolutionize their teaching methods, creating dynamic and effective learning environments that cater to the evolving needs of students in the 21st century.
3: Initiating Implementation
Teachers (6-12), Instructional Coaches, Administrators
Save paper and effort where possible!
For your convenience, and to support our efforts in being "green", all handouts/files posted here have been notated with an A, B, C or D indicating the following:
(A) hardcopies needed at workshop
(B) electronic version on electronic device is sufficient (for viewing during the workshop)
(C) required reading PRIOR to the workshop
(D) file not needed for workshop itself, but simply material of additional interest/reference.
Please bring a laptop/tablet to this session.